I work in Ubuntu 16.04 and I have Unity3d installed. I want Visual Studio Code to be my default script editor within Unity3d.
Please watch this 30 seconds video and don't confuseUnity3d (the world-leading creation engine) with Unity (the default desktop environment of Ubuntu 16).
I put the shortcut of VSC, but I have to put an argument (e.g. : '$(File)'). I copy-pasted the location of the VSC, but when I try to open a script (e.g. TriggerChecker.cs
), VSC opens but the script doesn't appear.
The only way to edit the script is to open VSC and add the project folder, the I have to search the script in the whole project folder.Watch this video to see how I need to search the script.I want to make Unity3d to show directly the script, because when my project will become bigger, it would be easier for me to edit scripts without searching them.As far as now, I only have one argument for VSC ('$(File)') that is ('$(/usr/share/code/code --unity-launch )'). This is the path to VSC's shortcut.
Could you help me solve this issue?
1 Answer
Visual Studio Code for Linux
- Download the latest version from the official page.
Install VSC and the dependencies via the command line:
The binary of VSC is
/usr/share/code/code
, but wen we executecode
in the command line is executed the startup script/usr/bin/code
and we will use it in the latest section.
Unity3d for Linux
Unity3d for Linux is Beta version at the moment and more details could be found in Unity Blog. The latest version can be downloaded from (source of the information): this link.
Install Unity3d and the dependencies via the command line:
Set Visual Studio Code as default script editor in Unity3d
Open Unity3d. In the Edit menu choose Preferences.
In Unity Preferences choose External Tools (left side).
Click on the button next to the ticket External Tools Editor and choose Browse.
Navigate to the file
/usr/bin/code
and click on Open.THE KEY STEP: For External Script Editor Args fill
$(File)
- without quote marks!I found that (bug) the quote marks, that are there by default,are passed as characters, appended to the file name, thus VSC (theexternal editor) opens a file that currently doesn't exist.
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Close Unity Preferences. That's it.
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iam working on unity3d project. i need set of files to be downloaded from the server. iam using C# for scripting. after a hour of google i haven't found a solution because of poor documentation. can anyone give me example code for download file from url and save it in a specific location in unity3d?
3 Answers
Unity3D uses the implementation of C# known as Mono. Mono supports almost everything available in the standard .NET library. Thus, whenever you are wondering 'How do I do that in Unity?', you can always take a look at the documentation for .NET available at msdn.com which is by no way poor. Regarding your question, use the WebClient
class:
EditWhen downloading an image file, use the DownloadFile
method provided by WebClient
:
Take a look at the WWW functions in Unity 3d.
Asset bundles if you are looking to compress your data packets.
Note that some functions are only Ready only.. like the www.url function. Some of the examples have been moved to the Manual section instead of the scripting section as well.
Hope this helps.
-Mark
You can use System.Net.WebClient to download file asynchronously.
something like
I found a good example ,that can use with unity3d here.
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Car Unity 3d Games
The first thing you may want to do is customize the layout. Every window can be clicked and dragged into position. Alternatively, you can use the default layouts provided with Unity by clicking the drop bar under Layout in the top left of the screen. I like the Tall layout, though I find it helpful to put the Game view below the Scene view.
There are five main windows that you are using most of the time with Unity. They are the Scene, Game, Hierarchy, Project, and Inspector windows. See the five pictures at the top of the step for images of each window.
Scene – this is where the game making happens. It shows what elements you have in your game and where they are relative to each other. There is a block in the upper right corner showing the spatial orientation of the scene.
Game – shows the view that the main camera sees when the game is playing. You can test out your game in this window by clicking the Play button in the top, center of the screen.
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Hierarchy – lists all elements you have added to the scene. This is the main camera by default. You can create new elements by clicking Create and selecting the type of object you want. This can also be done by using the GameObject dropdown menu at the top of the screen.
Project – shows the files being used for the game. You can create folders, scripts, etc. by clicking Create under the Project window.
Unity 3d Car Script
Inspector – this is where you customize aspects of each element that is in the scene. Just select an object in the Hierarchy window or double-click on an object in the Scene window to show its attributes in the Inspector panel.